Create an application named TestSoccerPlayer that instantiates and displays a SoccerPlayer object. The SoccerPlayer class contains the following properties: Name - The player’s name ( a string) JerseyNum - The player's jersey number (an integer) Goals - Number of goals scored (an integer) Assists - Number of assists (an integer)

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Answer:

public class TestSoccerPlayer {

   public static void main(String[] args) {

       SoccerPlayer playerOne = new SoccerPlayer("Rinco",9,16,22);

       System.out.println("The player of the season is "+playerOne.getName()+" His Jessey Number is "+playerOne.getJerseyNum()

       +" In the 2019/2020 season he scored and total of "+playerOne.getGoalsScored()+" and "+

               playerOne.getAssists()+" Asists");

   }

}

See the SoccerPlayer class with the feilds and methods (constructor, getter and setters) in the explanation section

Explanation:

public class SoccerPlayer {

   private String name;

   private int jerseyNum;

   private int goalsScored;

   private int assists;

   public SoccerPlayer(String name, int jerseyNum, int goalsScored, int assists) {

       this.name = name;

       this.jerseyNum = jerseyNum;

       this.goalsScored = goalsScored;

       this.assists = assists;

   }

   public String getName() {

       return name;

   }

   public void setName(String name) {

       this.name = name;

   }

   public int getJerseyNum() {

       return jerseyNum;

   }

   public void setJerseyNum(int jerseyNum) {

       this.jerseyNum = jerseyNum;

   }

   public int getGoalsScored() {

       return goalsScored;

   }

   public void setGoalsScored(int goalsScored) {

       this.goalsScored = goalsScored;

   }

   public int getAssists() {

       return assists;

   }

   public void setAssists(int assists) {

       this.assists = assists;

   }

}

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